using System.Collections.Generic;
using NuoYan.Extension;
using UnityEngine;
namespace NuoYan.Excel
{
    [CreateAssetMenu(menuName = "NuoYan/Excel/ExcelImportSetting")]
    public class ExcelImportSetting : ScriptableObject
    {
        [Tooltip("工程目录下存放Excel的路径")]
        [SelectPath, ReadInEditor]
        public string excelAssetsPath = "";
        [SelectPath, ReadInEditor]
        public string outputScriptPath = "";
        [Tooltip("Assets目录下的输出路径")]
        [SelectPath, ReadInEditor]
        public string outputSOAssetsPath = "";
    }
}
